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![]() MICHAEL |
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![]() LIFE |
I finished studying at Basle University in summer 1999. My subjects were history,
German literature and history of art. (YES - this has nothing to do with computers, which is something, many people don't seem to understand...). Since then I started working full time at my own company, which I had founded in 1995 with two friends. In the highly unlikely case of spare time, I like to go to cinema, do some juggling (in summer) or curling (in winter), play a weird board game called 'KREML' (maybe there will be a homepage some day...) with my buddies or (what I like most) spend time with my girlfriend! |
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![]() HITCHCOCK |
I have a general interest in movies and a particular interest in the films of Alfred Hitchock. I regard 'Rear Window' (1954) as my personal favourite among his wide range of outstanding masterpieces. In the course of my studies at university, I've been doing research on a film, which is almost completely unknow to the public, but features Alfred Hitchock among its collaborators. It's a documentary movie about German War Atrocities in the concentration camps. It was produced by the British Ministry of Information in 1945. Since it was never released, it hasn't even got an official title. It's usually known under it's working title 'Memories of the Camps' (alternative titles are: F3080, Concentration, Atrocity Film, In Memory of the Camps, Concentration Camp). If anyone has got useful information about this film or about sources of information for this film, please email it to me. |
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![]() JUGGLING |
Juggling is very relaxing and it's great fun. You can do it alone or with friends and there's always the next challenge waiting for you, because the number of balls/clubs/rings/chainsaws... can be increased as long as you want. And if you think you're slowly getting good at it, then you can go to one of those numerous juggling conventions (there will always be one somewhere within your reach at some time during the year). Once you're there you will see all those little kiddies juggling with more objects than they're years old. But it's always a relaxed and cheerful atmosphere and you'll get to see a lot of cool and spectacular things. Why don't you try yourself? All it needs to start is: (and maybe a little patience...). If you need help, learn «How to Juggle» with Java. |
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![]() BEERMATS |
Once upon a time, when I was a kid, I happened to pick up a beermat which seemed different to me. So I decided to take it home with me. This marked the start of my beermat collection. If you want to know more about my beermat collection, maybe because you're interested in exchanging beermats, I can refer you to my separate beermats page. Due to the great response from the Internet, I decided to update this page substantially. There, you will also find information on how to contact me regarding beermats. The current beermat-count is at: . | |||
![]() SUPAPLEX |
In the age of the Commodore 64 there was a game called 'Boulder Dash'. Me and my
schoolfriend Philip Jespersen
adored it. We also adored the capabilities of
Commodore's Amiga. But unfortunately we couldn't play 'Boulder Dash' anymore. In
summer 1988 we stopped the mourning and decided to make our own Amiga-version,
at that time called 'Think!'. We added a number of new elements and gravitation.
And we decided that there should be a lot of levels: 111 (but it still had to fit
on a floppy disk!). Since Philip did the programming somebody had to construct the
levels...guess who! The first 50 levels or so weren't too difficult, but there was
still a long way to go; so this kept me on my toe for the next months. But what was even worse, was the fact that you had to play all those levels, to see if they were possible. Every little change of code meant that you had to play them all over again. And there were constant changes... With 100 or more levels this meant playing to the point where it became difficult to distinguish between game and reality (you'd always feel as if there was a pair of scissors chasing you...). Eventually the game was finished and we had the silly idea that we might try to earn money with it. Surprisingly, the guys of Digital Integration thought the same and so they bought it from us. Due to a trademark conflict, it had to be renamed. That's how it became Supaplex. And now, many years later and thanks to the internet, we found out that there was still a dedicated community of Supaplexers around. If you want to know more about Supaplex check out Elmer Maarten's Supaplex-Homepage. He provides the most comprehensive and complete information about the game on the Internet. Find solutions to levels as well as new levels and additional software on his page. |
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VISITORS SINCE 9 DEC 1996 |
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© 1997 by M. Stopp, EYE Communications AG. Last update: . |